So what did RS Gold players do if they began to reach these top echelons? And when they discovered that their mid to high level account was terrible for Pvp in their battle bracket, they left a pure. Maybe several pures, for combat level ranges and fighting styles. All funded by their primary. For many men and women, end game content has been only encouraging their pures and other novelty alt accounts.
However, I feel alts' incidence was once a testament to just how many different ways there were to play RuneScape game. In the absence of owning a super wealthy main, RuneScape players used to do anything to create a buck on their own alts, even if it meant shit (or no) experience. I mean people used to conduct character for as little as 1-2k each excursion, sometimes at the atmosphere altar.
Has it become popular? That is kind of the question that is incorrect. The real question is"Why wasn't it popular " And the answer is: Because training was a mill, and there wasn't meaningful content to unlock at higher levels. When this was the case, folks didn't care about being effective, and messed around doing pvp. Now that RuneScape game is efficient enough for the average person having a job/school to maximum and there's incentive (high-level articles ) for maxing, people do it. They"beat" RuneScape game, since that's exactly what you can do with a game, generally speaking.
I don't have a remedy. We take away content and can't go back. Runescape 2007 Gold game has simply evolved into something different. Into a beatable game. It was not beatable before, except for a few Zezima-caliber individuals who had no requirement to eat, sleep, or have work. But it is beatable for nearly anyone. And folks are beating on it. I blame the beersz, if that did not make a bit of sense.